Sound simulation
A model turns an argument about materials into a comparison of outcomes.
Also in test facilities
We build the room in software from the architect's drawings, apply the absorption of the proposed surfaces, and predict how it will behave: reverberation across frequency, how evenly sound reaches the seats, and how intelligible speech will be in the worst positions.
What a model answers
- How much absorption the room needs, and where it does the most good.
- Whether the proposed loudspeaker positions cover the seating.
- What the room will do at low frequencies, where mistakes are expensive.
- How the finishes the interior designer wants will change the result.
- What a cheaper alternative would cost in performance.
What we need to build one
Plans and sections, ceiling heights, the proposed finishes and the room's intended use. The more accurate the surfaces, the more useful the answer.
Checked against reality
Every model is compared with measurements once the room is built. That is how the models stay honest — and how the next one gets better.
Tell us the room
Send dimensions and intended use. You get back an indicative acoustic treatment, a systems outline and a budget range.